// *************************************************************************************************
//
// MK3D Engine
// --------------------------------------
// Copyright (C) 2007-2011 Zeb (mailto: zebbey@gmail.com)
//
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
//
// *************************************************************************************************

#ifndef __H_MK_TEXTURE__
#define __H_MK_TEXTURE__

#include "mk_resource.h"
#include "mk_render_define.h"

namespace MK3DE
{
	class MK3DE_API CTexture2D : public CResource
	{
	public:
		CTexture2D() {}
		CTexture2D(const char* fileName) : CResource(fileName) {}

		RESOURCE_TYPE GetType() { return RES_T_TEXTURE2D; }

		virtual BOOL LockRect(void** pData, DWORD* pitch, RECT* pRect) = 0;
		virtual BOOL Unlock() = 0;

		virtual BOOL IsRenderTarget() = 0;

		virtual DWORD GetWidth() = 0;
		virtual DWORD GetHeight() = 0;
		virtual DWORD GetOriginalWidth() = 0;
		virtual DWORD GetOriginalHeight() = 0;

		virtual PIXEL_FORMAT GetFormat() = 0;

		virtual BOOL SaveToFile(const char* fileName) = 0;
	};

	class MK3DE_API CTexture3D : public CResource
	{
	public:
		CTexture3D() {}
		CTexture3D(const char* fileName) : CResource(fileName) {}
		~CTexture3D() {}

		RESOURCE_TYPE GetType() { return RES_T_TEXTURE3D; }
	};
};

#endif // __H_MK_TEXTURE__